![]() ![]() Kamaitachi's signature move is Tatsumaki, which is god-tier because it's x attacks, WITH A FREE FOLLOW-UP. So it would be highly unlikely that you had 5 life powders going into the fight. When you get to floor 10 you'll usually have 1-2 healing items, 1-2 buff items, and maybe a charm (considering you had to have given up 2 slots for 2 scrolls). The boss will constantly apply his bleed DoT, summon adds, and hit moderately hard so you really have to kill him before he kills you. ![]() Getting through to floor 10 is one thing, but even if you lucked out with easy spawns and instant hitodama + exits all to the end, the gatekeeper to win will always be the boss, which for me was basically a dps race. The main reason being: damage damage damage. Out of the 3 starters, the one that I got my first, and subsequent wins on was Kamaitachi. But mana was too scarce (yes it is possible to 1v1 something from full mana, but it is unfeasible hunger-wise to wait for all of it to regen before heading off again) and the damage was too low in comparison to theirs, so I found over time that the ranged classes were not ideal. I found that whenever I got to late stages, I would always get rekt by ranged mobs, so I figured the solution to that was to also play ranged. Hey everyone, just posting my experience with Yodanji so far, great game btw, really hits the mark on a mobile roguelike with simple controls. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |